The M4A1 is a popular carbine seen in the SOCOM game series.
Background[]
The M4A1 is a shortened, fully automatic version of the M16A2. Like the M16, it uses the 5.56x45mm NATO cartridge fed from a 30-round magazine. It is in use by many militaries all over the globe. It is used extensively in the SOCOM as the SEALs' standard carbine.
Advantages[]
- Ammo can be shared with the M16A2, SR-22, and other 5.56mm weapons.
- Useful in a wide spectrum of situations, from CQB to mid-range sniping.
- Extremely customizable.
- Heavy damage to enemies in a few shots.
- A suppressed variant is available.
Disadvantages[]
- High ROF means poor accuracy and heavy recoil (but these can be countered by firing in short bursts of 2 to 3 rounds each).
- Ammo cannot always be acquired during missions, increasing the need for the Extra Ammo accessory.
Gallery[]
Trivia[]
- In SOCOM: US Navy SEALs and SOCOM II: US Navy SEALs, the M4A1 is portrayed as being capable of mechanical 3-round burst as well as semi-automatic and full automatic. In SOCOM 3: US Navy SEALs, however, the burst capability is removed to more accurately reflect its real life counterpart.
- The M4A1 in SOCOM and SOCOM 2 has a 1.5X magnification when in "scope view", but its in-game model is not equipped with any optics, instead sporting the detachable carry handle.
External links[]
Weapons and Equipment in SOCOM: U.S. Navy SEALs | |
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Primary Weapons | |
Secondary Weapons | |
Equipment | M67 · HE · AN-M8 · MARK141 · Satchel Charge · Claymore · C4 · M203 HE Round · M203 Smoke Round · M203 Frag Round · M79 Frag Round · M79 Smoke Round · Double Ammo |
Weapons and Equipment in SOCOM II: U.S. Navy SEALs | |
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Primary Weapons | |
Secondary Weapons | |
Equipment | M67 · HE · PMN MINE · MARK141 · Claymore · AN-M8 · AT4 · RPG 7 · Double Ammo · M203 HE · M203 Smoke · M203 Frag · M79 Frag · M79 Smoke · M79 HE · OICW HE · OICW Smoke · OICW Frag · Thermal Scope · RPG Round · C4 · Satchel · Red Smoke |