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SOCOM: U.S. Navy SEALS Fireteam Bravo 3

SOCOM FTB3 Packfront

Developer
Zipper Interactive
Publisher
Sony Entertainment
Engine
Modified Logan's Shadow engine
Platform(s)
PlayStation Portable
Release date(s)
February 16, 2010
Genre(s)
Third-person shooter
Mode(s)
Single-player, Multiplayer (Infrastructure & Ad Hoc)
Distribution
Universal Media Disc (UMD),& PlayStation Store Download

SOCOM: U.S. Navy SEALS Fireteam Bravo 3 is the third game in the Fireteam Bravo Game series.

PlotEdit

The player assumes the role of Calvin "WRAITH" Hopper leading a SEAL team in a covert operation in a matter of national security to track down and interrogate former KGB agent, Vasyli Gozorov, who is believed to be withholding information on a forthcoming attack with weapons of mass destruction. His team members are TORO, who is right of BUD/S training and is new to the team, who is in the Able element, and the Bravo element which are SANDMAN, his past commander, and RAVEN. After breaching Gozorov's office in Northern Koratvia, they discover a weapons cache and after being ambushed by a RPG blast, WRAITH commands everybody to take the submachine guns in the weapons cache. After finding an injured KRA gunman, the team questions him and he proceeds to tell the team that he is from the Koratvian Revolutionary Army but says nothing more other than where they were stationed in. The team heads for the KRA outpost only to find out that there is a large stash of weapons caches, and a hostage which identifies himself as DeBruyn, a member of the private military contractor (PMC) Talon International, and reveals that the KRA are attempting to eliminate them because of something that their boss said. WRAITH and his team then arrive at the PMC headquarters, while combat is still in place. In the last cutscene that follows the mission, SANDMAN, and the rest of the team realizes that the person DeBruyn refers to as "Rawlins" was actually LONESTAR, a former SEAL. WRAITH continued on to ask about why is the KRA attempting to eliminate the PMCs, and LONESTAR replied that he discovered a chemical WMD of some kind, that his firm was asked to transport, but the request was declined, and that the KRA are going to kill them to keep the chemical weapons a secret. The team heads off to an old decommissioned missile base, as indicated by LONESTAR's intel, to where the chemical weapons would be located, to have it destroyed. Once they move into the building where the barrels are, TORO confirms that it's cyclosarin gas. But fortunately, the scientists knew what they were doing, and separated into binary forms, making it easier to destroy. As the team head to extraction under fire, TORO discovers a opportunity to get at the buyer, but failed when an enemy tosses a stun grenade, and when the rest of the team recovers from the grenade, they see TORO being kidnapped, and loaded into a truck. TORO is found soon in a heavily-guarded ski lodge, however, LONESTAR is then lethally shot in his neck by a KRA sniper. Hungry for revenge, the team infiltrate the KRA communications base, which is heavily guarded by elite soldiers and an armored vehicle. With the intel that they found, the team locates Gozorov and kill him after he refuses to surrender. They also find out that the KRA is targeting the president of Koratvia. When they get to downtown Koratvia, they find the remainder of KRA soldiers led by Ryakovsky, who is also the KRA member responsible for the kidnapping of TORO. He is also the only enemy that uses an MM-1 against the team in the game and possibly the SOCOM series so far. They successfully rescue the president, however there is soon a tense moment as the team doesn't trust the president's driver. Right before they extract, TORO apologizes for getting himself captured and is forgiven by his team, and WRAITH says that he will go back on vacation.

WeaponsEdit

SOCOM: U.S. Navy SEALs Fireteam Bravo 3 has now over 70 weapons.

PrimariesEdit

Assault RiflesEdit

  • M4A1
  • M16A4
  • AK-47M (AKM, slightly modified AK-47)
  • AK-103
  • 416 (HK416)
  • 417 (HK417)
  • RA-14 (OC-14 "Groza")
  • Mk. 18 Mod 0 (Close Quarters Battle Receiver)
  • SFCR-HW
  • SFCR-LW
  • STG 77
  • AEK-971
  • Mk. 14 Mod 0 (MK14 EBR)
  • A-91
  • AK-74M
  • HK36 (G36C)
  • AS Val
  • AG-94 (AN-94 "Abakan")
  • FAMAS F1

MachinegunsEdit

  • 249-M (M249 SAW)
  • Mk.48 Mod 0
  • Mk.46 Mod 0
  • H&K MG4
  • RPK-74
  • PKM
  • PK-P (PKP Pecheneg)

Sniper riflesEdit

  • M24
  • XM500
  • M1 SOCOM
  • KSVK .50
  • PSG-1
  • L96AW
  • SR-25
  • SVD
  • B&T APR
  • M82A1A
  • SVU
  • VSS Vintorez

ShotgunsEdit

  • M870
  • M590
  • M1014
  • Saiga-12
  • SPAS-15
  • RMB-93

Rocket launchers

  • AT-4
  • RPG-7

Grenade LaunchersEdit

  • MM-1

Secondary setEdit

PistolsEdit

  • Mk23
  • DE .50 (Desert Eagle)
  • F57 (FN Five-seveN)
  • PT945 (Taurus Millennium)
  • PSS
  • OTs-33
  • Beretta 90-two
  • SIG P226
  • Y-PYA (GSh-18)
  • Model 18 (Glock 18)

Sub-machinegunsEdit

EquipmentEdit

Explosives and distraction devicesEdit

  • M18 Claymore
  • C4
  • HE
  • Smoke Grenade
  • Flashbang

AttachmentsEdit

SightsEdit

  • Variable Level
  • High Level
  • Low Level
  • Thermal
  • Reflex

Designators and target acquisitionEdit

  • Laser Sight
  • Target Designator

Projectile AttachmentsEdit

  • M203
  • M26 MASS
  • M870MC
  • FN40GL
  • Foregrips

Muzzle Edit

  • Suppressors
  • Muzzle Brakes

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